![]() Additionally, the use of this type of interface for other music applications will be discussed. These include a drumkit stimulator or a virtual theremin. We will present our findings in the studies we have conducted using these devices to develop augmented instruments. ![]() kinect) with regard to the design of human computer interfaces for musin interaction. In this chapter, some of the most commonly used technologies for motion sensing are presented with as special focus on the possibilities of a 3D camera sensor (i.e. Each application will demand its very own selection of sensors and the development of an adequate interaction metaphor. However, there is no silver bullet: each kind of sensing technology excels at some fields and lack others. More involving ans immersive experiences can be offered to the user than to these technologies. The advances in the design and implementation of sensing technologies have provided the means to create new ways to interact with computers in a more natural way than the conventional computer framework with a mouse and a keyboard. In this chapter, the use of advanced human computer interfaces to create innovative interaction paradigms for music applications (music creation, music manipulation, music games, etc.) is explored. The target outcomes are novel adaptive methods of Music Information Retrieval in combination with Web 2.0 technologies for better quality in the automated recommendation and online marketing of world music collections. It is set out to develop a new generation of hybrid music search and recommendation engines. GlobalMusic2one is a research project supported by the German Ministry of Education and Research. ![]() The unique advantage over existing e-learning solutions is the opportunity to create personalized exercise content using the favorite songs of the music student. The target outcome of this project is a web-based application that assists music students with their instrumental exercises. The Songs2See project is supported by the Thuringian Ministry of Economy, Employment and Technology through granting funds of the European Fund for Regional Development. At the Fraunhofer Institute for Digital Media Technology (IDMT) in Ilmenau, Germany, two current research projects are directed towards core problems of Music Information Retrieval.
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